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My creative space, where new worlds are born
Mélissa Castelle

Hi! I'm Mélissa🌻

A technical artist, former environment artist, and nerdy mom.

Hey, I’m Mélissa — Technical Artist focused on real-time environments, procedural systems, and production-ready solutions.

Here, I document my work, share the tools and techniques I use, and break down the systems and workflows behind my projects. From procedural environments and Blueprint setups to optimization strategies and shader experiments, this is where I show how I solve problems and bring ideas to life.

Explore, learn, and get a behind-the-scenes look at my Technical Art journey — and feel free to share your thoughts or questions along the way!

Let’s Work Together

Projects I worked on

Game Boy
Super Nintendo
Keyboard
Headphones
Mouse

My Last Posts

FluidFlux - Shallow Water Simulation in Unreal Engine.

FluidFlux - Shallow Water Simulation in Unreal Engine.

How FluidFlux works and how to use it in Enreal Engine?