FluidFlux - Shallow Water Simulation in Unreal Engine.
How FluidFlux works and how to use it in Enreal Engine?
A technical artist, former environment artist, and nerdy mom.
Hey, I’m Mélissa — Technical Artist focused on real-time environments, procedural systems, and production-ready solutions.
Here, I document my work, share the tools and techniques I use, and break down the systems and workflows behind my projects. From procedural environments and Blueprint setups to optimization strategies and shader experiments, this is where I show how I solve problems and bring ideas to life.
Explore, learn, and get a behind-the-scenes look at my Technical Art journey — and feel free to share your thoughts or questions along the way!
How FluidFlux works and how to use it in Enreal Engine?